Category: Particle Effects (Pro)
DrawParticles(system As Integer)
Void
Draws all live particles through the platform's native batched primitive or image renderer.
Draw state is preserved. Image particles use their assigned image, randomized scale, and rotation. Particle simulation and drawing are separate so a game may update at a different cadence.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
DrawParticles particles