Category: Particle Effects (Pro)
EmitParticles(system As Integer, count As Integer, x As Integer, y As Integer)
Void
Creates up to count particles at the supplied screen position using the system's current lifetime, speed, direction, and size ranges.
Emission stops at capacity without reallocating or replacing live particles.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
EmitParticles particles, 80, MouseX(), MouseY()