Category: Particle Effects (Pro)
SetParticleDirection(system As Integer, minimumDegrees As Double, maximumDegrees As Double)
Void
Sets the randomly selected starting direction range for newly emitted particles. Zero degrees points right and positive angles turn clockwise in screen coordinates.
Use the same value twice for a fixed direction.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
SetParticleDirection particles, -110, -70