Category: Particle Effects (Pro)
SetParticleImage(system As Integer, image As Integer)
Void
Selects the image drawn for every live particle. Pass 0 to draw inexpensive four-pixel-square particles with the current draw color.
Set the image hotspot to its visual center for natural particle rotation.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
SetImageHotspot spark, ImageWidth(spark) / 2, ImageHeight(spark) / 2
SetParticleImage particles, spark