Category: Particle Effects (Pro)
SetParticleLife(system As Integer, minimum As Double, maximum As Double)
Void
Sets the randomly selected lifetime range, in seconds, for newly emitted particles.
Existing particles keep their original lifetime. The default range is 1 second.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
SetParticleLife particles, 0.4, 1.2