Category: Particle Effects (Pro)
SetParticleSize(system As Integer, minimumScale As Double, maximumScale As Double)
Void
Sets the randomly selected image scale for newly emitted particles.
Existing particles keep their original scale. The default range is 1.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
SetParticleSize particles, 0.4, 1.1