Category: Particle Effects (Pro)
SetParticleSpeed(system As Integer, minimum As Double, maximum As Double)
Void
Sets the randomly selected starting speed range, in pixels per second, for newly emitted particles.
The default speed is 0. Negative values are clamped to 0.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
SetParticleSpeed particles, 80, 180