BodyCollisionCount
Category: 2D Game Physics (Pro)
Signature
BodyCollisionCount(body As Integer)
Returns
Integer
Description
Returns the number of bodies touching this body during the most recent physics step.
Performance and behavior
Contacts are zero-based when read with BodyCollisionOther. Invalid handles return 0.
Pro feature: requires GamePhysics.
Example
If BodyCollisionCount(player) > 0 Then grounded = True