LunarBasic 0.8.0 Is Now Available
August 2026 · Current public release
Version 0.8.0 brings the Windows and macOS runtimes together on one shared rendering, audio, and input engine. Games now have a more consistent foundation across both supported platforms, and a fix or improvement made in the shared engine can benefit everyone at once.
The engine work also uncovered and fixed two frustrating cross-platform input problems: Enter now
registers correctly through KeyDown and KeyHit, and mouse clicks register
correctly through MouseButton and MouseHit.
What’s In 0.8.0
- One shared rendering, audio, and input foundation for Windows and macOS
- Reliable Enter-key and mouse-button input on both platforms
- A stronger base for the upcoming Linux build and future cross-platform improvements
- The complete LunarBasic workflow: editor, native compiler, searchable help, and step debugger
Built For 2D Games
LunarBasic combines a readable BASIC-style language with sprites, images, buffers, cameras, music, sound effects, keyboard, mouse, controller and text input, plus Pro physics, particles, and Tiled map support. Press Run and the compiler produces a native game executable—there is no interpreter or virtual machine for players to install.
New: AI Game Context Pack
Claude, ChatGPT, and Codex can now get reliable LunarBasic language and game-runtime context without
manual setup. Download the pack, extract it into a project root, and its ready-to-use
AGENTS.md and CLAUDE.md files are discovered automatically by supported assistants.
What’s Next
Work continues on Linux support and on closing the remaining gaps between platforms. Bug reports, workflow feedback, documentation gaps, and real projects all help decide what gets improved next.
Join the discussion on Discord to report issues and share what you are building, or visit the community page for the forum and other ways to connect.