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CreatePhysicsCircle

Category: 2D Game Physics (Pro)

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Signature

CreatePhysicsCircle(world As Integer, x As Integer, y As Integer, radius As Integer, isStatic As Boolean)

Returns

Integer

Description

Creates a circular body centered at x, y and returns its body handle.

Performance and behavior

Circles collide with circles and oriented boxes. Static circles do not move. Dynamic circles can spin through friction and off-center contact impulses.

Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.

Example

ball = CreatePhysicsCircle(world, 320, 100, 18, False)