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DrawParticles

Category: Particle Effects (Pro)

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Signature

DrawParticles(system As Integer)

Returns

Void

Description

Draws all live particles through the platform's native batched primitive or image renderer.

Performance and behavior

Draw state is preserved. Image particles use their assigned image, randomized scale, and rotation. Particle simulation and drawing are separate so a game may update at a different cadence.

Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.

Example

DrawParticles particles