EmitParticles
Category: Particle Effects (Pro)
Signature
EmitParticles(system As Integer, count As Integer, x As Integer, y As Integer)
Returns
Void
Description
Creates up to count particles at the supplied screen position using the system's current lifetime, speed, direction, and size ranges.
Performance and behavior
Emission stops at capacity without reallocating or replacing live particles.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
EmitParticles particles, 80, MouseX(), MouseY()