FreeParticleSystem
Category: Particle Effects (Pro)
Signature
FreeParticleSystem(system As Integer)
Returns
Void
Description
Releases a particle system and all native simulation and adaptive-tree storage owned by it.
Performance and behavior
The handle becomes invalid immediately. Free a system before freeing an image assigned to it when both are no longer needed.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
FreeParticleSystem particles