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PhysicsCollisionBodyA

Category: 2D Game Physics (Pro)

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Signature

PhysicsCollisionBodyA(world As Integer, index As Integer)

Returns

Integer

Description

Returns the first body handle in a recorded collision pair.

Performance and behavior

Returns 0 when the world or zero-based index is invalid.

Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.

Example

bodyA = PhysicsCollisionBodyA(world, i)