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SetBodyRotation

Category: 2D Game Physics (Pro)

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Signature

SetBodyRotation(body As Integer, rotation As Double)

Returns

Void

Description

Sets a body's angle in degrees. Rotated boxes use the new angle for collision detection immediately.

Performance and behavior

Works for dynamic and static bodies. Rotation-locked bodies may still be positioned at a fixed angle with this function.

Pro feature: requires GamePhysics.

Example

SetBodyRotation ramp, -12.5