SetImageBlendMode
Category: Images and Rendering
Signature
SetImageBlendMode(imageReference As Integer, mode As Integer)
Returns
Void
Description
Sets the blend mode stored on an image. Newly queued sprites inherit the mode currently set on the image.
The mode argument should be a value from Blend Mode Constants.
Example
SetImageBlendMode(player, BLEND_ALPHA)
SetImageBlendMode(glow, BLEND_ADDITIVE)