SetParticleDirection
Category: Particle Effects (Pro)
Signature
SetParticleDirection(system As Integer, minimumDegrees As Double, maximumDegrees As Double)
Returns
Void
Description
Sets the randomly selected starting direction range for newly emitted particles. Zero degrees points right and positive angles turn clockwise in screen coordinates.
Performance and behavior
Use the same value twice for a fixed direction.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetParticleDirection particles, -110, -70