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SetParticleGravity

Category: Particle Effects (Pro)

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Signature

SetParticleGravity(system As Integer, x As Double, y As Double)

Returns

Void

Description

Sets constant acceleration, in pixels per second squared, applied to every particle.

Performance and behavior

Positive Y accelerates downward. This is separate from optional particle-to-particle attraction.

Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.

Example

SetParticleGravity particles, 0, 240