SetParticleGravity
Category: Particle Effects (Pro)
Signature
SetParticleGravity(system As Integer, x As Double, y As Double)
Returns
Void
Description
Sets constant acceleration, in pixels per second squared, applied to every particle.
Performance and behavior
Positive Y accelerates downward. This is separate from optional particle-to-particle attraction.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetParticleGravity particles, 0, 240