SetParticleLife
Category: Particle Effects (Pro)
Signature
SetParticleLife(system As Integer, minimum As Double, maximum As Double)
Returns
Void
Description
Sets the randomly selected lifetime range, in seconds, for newly emitted particles.
Performance and behavior
Existing particles keep their original lifetime. The default range is 1 second.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetParticleLife particles, 0.4, 1.2