SetParticleSize
Category: Particle Effects (Pro)
Signature
SetParticleSize(system As Integer, minimumScale As Double, maximumScale As Double)
Returns
Void
Description
Sets the randomly selected image scale for newly emitted particles.
Performance and behavior
Existing particles keep their original scale. The default range is 1.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetParticleSize particles, 0.4, 1.1