SetParticleSpeed
Category: Particle Effects (Pro)
Signature
SetParticleSpeed(system As Integer, minimum As Double, maximum As Double)
Returns
Void
Description
Sets the randomly selected starting speed range, in pixels per second, for newly emitted particles.
Performance and behavior
The default speed is 0. Negative values are clamped to 0.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetParticleSpeed particles, 80, 180