SetPhysicsGravity
Category: 2D Game Physics (Pro)
Signature
SetPhysicsGravity(world As Integer, x As Double, y As Double)
Returns
Void
Description
Changes the constant acceleration applied to every dynamic body in a physics world.
Performance and behavior
Existing velocities are preserved. Positive Y accelerates bodies downward.
Pro feature: compiling code that uses this function requires a license with the GamePhysics feature enabled.
Example
SetPhysicsGravity world, 0, 600